There are seven aspects that we
care about, which are listed below. Each criterion has its weight. Social,
public, inventive and feasible weights 20%, while the each of other four
weights 10% respectively.
Criterion
|
Weight
|
Social
|
20% (pass/fail)
|
Public
|
20% (pass/fail)
|
Inventive
|
20% (pass/fail)
|
Feasible
|
10%
|
Interactive
|
10%
|
Cost
|
10%
|
Scalable
|
10%
|
Each of the
criterion has five grades, ‘very poor’, ‘poor’, ‘average’, ‘good’, ‘excellent’,
and the rubrics are listed below. We also introduce a 'pass/fail' rule for social,
public, and inventive, which are the three criteria that we concern the most.
Therefore,we set the rule that if a concept
completely violate any of these three principles, in other words, if a concept
get a 'very poor' grade at 'social', 'public' or 'inventive', we just dump it,
no matter how high the grades are of other criteria.
1.
Social
Very poor
|
1
|
Not social at all, can’t use the product
socially
|
Poor
|
2
|
Individual, social under particular context
|
Average
|
3
|
Social, but only
small group engaged
|
Good
|
4
|
Social, many people engaged, can share with others
|
Excellent
|
5
|
Social, easy to
share with others
|
2.
Public
Very poor
|
1
|
For one person
|
Poor
|
2
|
For few people
|
Average
|
3
|
For certain
group
|
Good
|
4
|
For most people
|
Excellent
|
5
|
Everyone can use
|
3.
Inventive
Very poor
|
1
|
Existing idea, totally the same
|
Poor
|
2
|
Existing idea, slightly changed
|
Average
|
3
|
Existing idea,
have some original thoughts to improve it
|
Good
|
4
|
Inventive, not that creative
|
Excellent
|
5
|
Inventive and
creative
|
4.
Feasible
Very poor
|
1
|
Not practical at all
|
Poor
|
2
|
Hard to implement
|
Average
|
3
|
Can be partly
implemented
|
Good
|
4
|
Practical, and can be implemented but not that easy
|
Excellent
|
5
|
Completely practical,
and can be easily implemented
|
5.
Interactive
Very poor
|
1
|
No interaction at all. Violate the conceptual
models; no feedbacks of the product/service; no constraints of using, user has
too many options; no affordance, user has no idea what the product is about
and how to operate the product/service
|
Poor
|
2
|
Have some interaction. Follow the conceptual models;
have feedback in some cases and vague; a few constraints of using
|
Average
|
3
|
Interactive in
some case. Follow the conceptual models; have some feedback; decent
constraints of using
|
Good
|
4
|
Good interaction. Follow the conceptual models; have
feedback; have constraints of using; but either the feedback is not explicit
or the constraints are not that effective
|
Excellent
|
5
|
Follow the
conceptual models, have explicit feedback; have constraints of using and it's
effective, user can easily know what he has done, what he can do next and how
to do it.
|
6.
Cost
Very poor
|
1
|
Very High, e.g. technology service, labor,
hardware
|
Poor
|
2
|
High
|
Average
|
3
|
Moderate
|
Good
|
4
|
Not much
|
Excellent
|
5
|
Economic
|
7.
Scalable
Very poor
|
1
|
Not scalable at all
|
Poor
|
2
|
Can be expanded and upgraded under a particular
circumstance
|
Average
|
3
|
Can be expanded
and upgraded in some level
|
Good
|
4
|
Easily to expend or upgrade
|
Excellent
|
5
|
Can be easily expended
or upgraded
|
Criteria Process
At the first stage, we discussed together to grade
all the 20 concepts according to the criteria, then we dumped the ones who
failed at the criteria of ‘social’, ’public’ and ’inventive’. Next, we
calculated the total grades of concepts with the weights and work out the top five
concepts. At the second stage, we discussed about if there were similarity
between the five concepts. Finally, we decided the final concept for user
evaluation.
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